Session Five: The Mournland

After an uneventful night, the party reaches Angwar Keep. The palisade around the keep doesn't seem to have any door or entrance. Xander manages to alert one of the monks inside to the party's presence by speaking to him telepathically. In the blink of an eye, the monk appears in front of the party. The monk patiently answers the party's questions and explains that he and his brothers have developed the power to manifest themselves wherever they wish; when they choose to be in a particular spot, they are. When asked if they have a boat the party can borrow, the monk urges them to reconsider crossing into the Mournland, but says he will not stop them if they insist. He gives the party permission to take a rowboat at the nearby pier and disappears in the blink of an eye, just as he had appeared.

The party row the boat to the other side of the river and see that the dead-gray mist wall that surronds the Mournland is a few feet inland. Quartz tries throwing a ball bearing on an incline through the mist, but it does not return. Xander sends his familiar Owlzzy Osbourne into the mist and tries to perceive through its eyes; everything seems to be fine except that the sky appears to be a bright shade of yellow. The party enters the mist wall.

Despite having entered as a group from the same spot, the party is separated upon entering the Mournland; half the party encounters Nothics, and the other half encounter a spectator and a bunch of flumphs. After their respective battles, both subgroups find each other again, only having been separated by about 100 meters. After having reconvened, the party make their way towards Eston.

Fletcher guides the party to the employee entrance of the Cannith Warforged factory and unlocks the cargo door with his Mark of Making. The party enters the factory, only to find it abandoned, with inactive Warforged units littering the factory floor.